Patch 0.1.5 notes



 After a long time here is a new patch with 2 new types of building, some balance and a lot of bugs fixing.

 There is still a known issue with merging units that will be fixed in the next update.




Outpost: Building with great vision range, it can be built outside of your territory (elves don't have this building).


Vigilance Tower: Building that has decent vision range and can shoot nearby enemies.



  • Archers move slower while attacking.
  • Buildings HP adjusted.
  • Walls time to construct time 2s⇾5s
  • Number of fairs to win the game 2⇾3
  • Units won't enter combat until they are in attack range.
  • When you send a trade, resources will be taken until the trade is complete or rejected.
  • Running out of resources now pauses the production instead of removing all units from it. It resumes production when you get enough resources.
  • Double click selects all nearby units of the same time.
  • When a fair celebrated now you get a side notification instead a pop up in the middle of the screen.
  • AI defensive units spawn has been adjusted.
  • New slash particle for melee units.
  • Now you can use WASD to move camera.
  • The player hosting the game is now asked not to leave the game if he loses. We will implement something better in the early future.


  • Trading panel buttons color was changed to be more consistent.
  • Now you can cancel trades you send.
  • Negotiation now starts when you click on the avatar.
  • Hp bars now appear looking at the camera when they are shown.
  • Techs now show the resources colored in red if you don't have enough to develop it.
  • Buildings will show its hp bar if they are not full.
  • Hp bars size has been adjusted.
  • When making a deal it will appear in red if you can't complete it.
  • Icons from units and building are all square.
  • Strong and weakness icons now show a description.
  • Starting a match without writing a name will now display the default name "player".
  • FPS Counter added.
  • All icons are now squares.


  • Trade Routes panel now will update when you create merchants.
  • Fixed a bug while selecting several units with CTRL.
  • Fixed a bug with Trade Routes that only updated client side.
  • Fixed a bug with Trade Routes if 2 players made a trade route at the same time.
  • Fixed a bug on the area shown by resource gatherer that was not accurate.
  • Fixed a bug that did not let you build an elf dock in certain places.
  • Special resources area now works.
  • Fixed a bug that let players capture special resources even if they weren't on the area.
  • Negotiation panel now closes other panels when you open it.
  • Fixed a bug with the scroll on multiplayer rooms.
  • Fixed several bugs that made the AI stop working.
  • Fixed a bug with walls placing.
  • You cannot longer accept deals you don't have the resources for.
  • Fixed a bug with projectiles.
  • On multiplayer lobby the join button won't do anything if you don't select a room.
  • Fixed a bug on multiplayer lobby that kept generating rooms if you left a room and created a new one.
  • Special resources capture bar now shows properly.
  • Fixed a bug with strong and weakness icons.
  • Fixed a bug that made the AI not to attack you if you attacked its city center.
  • Fixed a bug that even if you destroyed the tribe city center you would not capture them.
  • Fixed a bug that made you win if you destroyed one AI in a match with 2 or more AIs.
  • Fixed a bug that did not let you declare war if you had a deal in progress. Now deals expire at 1 min of sending them.
  • Particle for archer elves is not visible on fog of war anymore.
  • Tech from Lost City special resource has a time and a cost.
  • Fixed a bug where if you conquered a tribe their houses will not add extra population but would subtract it when destroyed or conquest by another player.
  • Removed "pop" word from the population top bar.
  • Londas selection circle change to a square.
  • Fixed many problems with the plaza being destroyed.
  • Fixed a bug on the minimap movement.
  • Number of players in a multiplayer room now works.
  • Killing a unit in the area to capture a special resource now removes it from the area.

Files

Form of a Legend 0.15.zip 36 MB
Sep 17, 2019

Get Form of a Legend (Demo)

Leave a comment

Log in with itch.io to leave a comment.