0.1.0 Major Update: UI, Tech Tree, Terrain and more!
Form of a Legend (Demo) » Devlog
Finally the update is here. There are a lot of changes so some things might be missing on this list.
UI
- Every menu got a visual update
- Resources now show one decimal.
- New panel showing how many villagers are working on a building.
- New panel showing how many units a ship is transporting.
- Added a button to check for inactive villagers
- Added back button on the creddits page.
- Added link to patreon.
- New In-Game menu.
- New Hover Menu.
Map generation
- New textures
- More balanced generation.
- Now generates mountains, deserts and forest.
Gameplay
- Now there is a tech tree to upgrade your civilization (Needs lot of balance).
- Units now have icons representing their type of unit (they have two type, combat and movement)
- Unit now have effectiveness and weakness
Military units now have 3 types of AI: Agressive, Defensive and Passive
Graphics
- New voxel shader.
- Fog of war now is more consistent.
- Particle added to archer elves when their ability is active.
- New tree models and terrain detail.
- New projectile models added to the archers.
IA
- Orcs will attack in a more smart pattern (they try to ambush you in squads).
- Orcs can swim.
A lot of bug fixing
Files
Form of a Legend 0.1.0.zip 31 MB
Sep 21, 2018
Get Form of a Legend (Demo)
Form of a Legend (Demo)
Medieval Fantasy RTS
Status | In development |
Author | Ascent; Bias |
Genre | Strategy |
Tags | Fantasy, Medieval, Real time strategy |
Languages | English |
More posts
- Patch notes 0.1.7 New territory and Travelers.Feb 06, 2020
- Patch 0.1.6 notes: New military system and lot moreNov 17, 2019
- Patch 0.1.5 notesSep 17, 2019
- 0.1.4Jun 17, 2019
- Update 0.1.3 Market, Trade Routes, Territories and more!Feb 15, 2019
- 0.1.2 Gold, Hunting resources and more.Dec 20, 2018
- Patch Notes 0.1.1 Map Generation updatesNov 06, 2018
- New update released Form_of_a_Legend_0.0.2May 30, 2018
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